aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Bookmarks.wiki15
1 files changed, 15 insertions, 0 deletions
diff --git a/Bookmarks.wiki b/Bookmarks.wiki
index 8b8b069..d7e0e75 100644
--- a/Bookmarks.wiki
+++ b/Bookmarks.wiki
@@ -15,3 +15,18 @@
- Tags
- Images
- Path?
+- Built in RSS reader?
+
+http://ogp.me/
+
+Possible data format:
+
+{{{lisp
+(entry
+ (name "Wolfenstein Fast Ray Tracing")
+ (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md")
+ (page-title "Wolfenometry")
+ (site-name "HugoNikanors blogg")
+ (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.")
+ )
+}}}