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authorHugo Hörnquist <hugo@hornquist.se>2019-07-10 17:14:28 +0200
committerHugo Hörnquist <hugo@hornquist.se>2019-07-10 17:14:28 +0200
commit406757220429d133dcf6dd352730712d23bd5e5c (patch)
tree6d1c99b41cee02d42ec6f794ce5facc34281f319
parentTue, 09 Jul 2019 09:19:28 +0200 (diff)
downloadwiki-public-406757220429d133dcf6dd352730712d23bd5e5c.tar.gz
wiki-public-406757220429d133dcf6dd352730712d23bd5e5c.tar.xz
Wed, 10 Jul 2019 17:14:28 +0200
-rw-r--r--Bookmarks.wiki15
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diff --git a/Bookmarks.wiki b/Bookmarks.wiki
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--- a/Bookmarks.wiki
+++ b/Bookmarks.wiki
@@ -15,3 +15,18 @@
- Tags
- Images
- Path?
+- Built in RSS reader?
+
+http://ogp.me/
+
+Possible data format:
+
+{{{lisp
+(entry
+ (name "Wolfenstein Fast Ray Tracing")
+ (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md")
+ (page-title "Wolfenometry")
+ (site-name "HugoNikanors blogg")
+ (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.")
+ )
+}}}