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-= Bookmarks =
-
-== Feature list ==
-- work offline
-- full CLI interface
-- full HTTP/HTML interface
-- accessible from mobile
- - [share] button
-- Data
- - Link
- - Title
- - Abstract
- - Notes
- - [possibly]
- - Tags
- - Images
- - Path?
- - Remote TOC
-- Built in RSS reader?
-
-http://ogp.me/
-
-Possible data format:
-
-{{{lisp
-(entry
- (name "Wolfenstein Fast Ray Tracing")
- (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md")
- (page-title "Wolfenometry")
- (site-name "HugoNikanors blogg")
- (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.")
- )
-}}}