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authorHugo Hörnquist <hugo@lysator.liu.se>2020-06-10 22:18:49 +0200
committerHugo Hörnquist <hugo@lysator.liu.se>2020-06-10 22:18:49 +0200
commit8744247d62b37ac933afdd101267caf8503b307d (patch)
tree41dad5c7f4886f9f5572ecd51230970818a68c5f
parentFri, 05 Jun 2020 16:33:35 +0200 (diff)
downloadwiki-public-8744247d62b37ac933afdd101267caf8503b307d.tar.gz
wiki-public-8744247d62b37ac933afdd101267caf8503b307d.tar.xz
Remove bookmarks page.
-rw-r--r--Bookmarks.wiki33
-rw-r--r--index.wiki1
2 files changed, 0 insertions, 34 deletions
diff --git a/Bookmarks.wiki b/Bookmarks.wiki
deleted file mode 100644
index 5d72041..0000000
--- a/Bookmarks.wiki
+++ /dev/null
@@ -1,33 +0,0 @@
-= Bookmarks =
-
-== Feature list ==
-- work offline
-- full CLI interface
-- full HTTP/HTML interface
-- accessible from mobile
- - [share] button
-- Data
- - Link
- - Title
- - Abstract
- - Notes
- - [possibly]
- - Tags
- - Images
- - Path?
- - Remote TOC
-- Built in RSS reader?
-
-http://ogp.me/
-
-Possible data format:
-
-{{{lisp
-(entry
- (name "Wolfenstein Fast Ray Tracing")
- (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md")
- (page-title "Wolfenometry")
- (site-name "HugoNikanors blogg")
- (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.")
- )
-}}}
diff --git a/index.wiki b/index.wiki
index c0045cc..09e6228 100644
--- a/index.wiki
+++ b/index.wiki
@@ -38,7 +38,6 @@
- [[Spel]]
- [[Gamejam]]
- [[LiTHeKod]]
-- [[Bookmarks]]
- [[Kläder]]
- [[TaskApp]]
- [[C++]]