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author | Hugo Hörnquist <hugo@lysator.liu.se> | 2020-06-10 22:18:49 +0200 |
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committer | Hugo Hörnquist <hugo@lysator.liu.se> | 2020-06-10 22:18:49 +0200 |
commit | 8744247d62b37ac933afdd101267caf8503b307d (patch) | |
tree | 41dad5c7f4886f9f5572ecd51230970818a68c5f | |
parent | Fri, 05 Jun 2020 16:33:35 +0200 (diff) | |
download | wiki-public-8744247d62b37ac933afdd101267caf8503b307d.tar.gz wiki-public-8744247d62b37ac933afdd101267caf8503b307d.tar.xz |
Remove bookmarks page.
-rw-r--r-- | Bookmarks.wiki | 33 | ||||
-rw-r--r-- | index.wiki | 1 |
2 files changed, 0 insertions, 34 deletions
diff --git a/Bookmarks.wiki b/Bookmarks.wiki deleted file mode 100644 index 5d72041..0000000 --- a/Bookmarks.wiki +++ /dev/null @@ -1,33 +0,0 @@ -= Bookmarks = - -== Feature list == -- work offline -- full CLI interface -- full HTTP/HTML interface -- accessible from mobile - - [share] button -- Data - - Link - - Title - - Abstract - - Notes - - [possibly] - - Tags - - Images - - Path? - - Remote TOC -- Built in RSS reader? - -http://ogp.me/ - -Possible data format: - -{{{lisp -(entry - (name "Wolfenstein Fast Ray Tracing") - (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md") - (page-title "Wolfenometry") - (site-name "HugoNikanors blogg") - (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.") - ) -}}} @@ -38,7 +38,6 @@ - [[Spel]] - [[Gamejam]] - [[LiTHeKod]] -- [[Bookmarks]] - [[Kläder]] - [[TaskApp]] - [[C++]] |