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authorHugo Hörnquist <hugo@lysator.liu.se>2019-03-22 20:11:11 +0100
committerHugo Hörnquist <hugo@lysator.liu.se>2019-03-22 20:17:52 +0100
commitd46183860c1f3f10095e95023adcb79b1896ab0e (patch)
treedd331a0efe9777bfe84160139da1e39df3226b71 /guile_interface.h
parentAdd stuff to test.scm. (diff)
downloadcalp-d46183860c1f3f10095e95023adcb79b1896ab0e.tar.gz
calp-d46183860c1f3f10095e95023adcb79b1896ab0e.tar.xz
Move C and Scheme code into subdirs.
Diffstat (limited to 'guile_interface.h')
-rw-r--r--guile_interface.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/guile_interface.h b/guile_interface.h
deleted file mode 100644
index 76ec24d3..00000000
--- a/guile_interface.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef GUILE_INTERFACE_H
-#define GUILE_INTERFACE_H
-
-#include <libguile.h>
-#include "vcal.h"
-
-/*
- * At a number of places scm_gc_{un,}protect_object is called.
- * This is needed since most of my structures are allocated with the
- * regular malloc, instead of the scm_gc_malloc variants.
- * This leads to the garbage collector not realizing that I still have
- * the components, and deletes them.
- *
- * The protection markers stop the GC from doing its thing.
- */
-
-void init_lib (void);
-void init_vcomponent_type (void);
-
-SCM make_vcomponent (SCM);
-SCM vcomponent_get_attribute (SCM, SCM);
-SCM vcomponent_child_count (SCM);
-SCM vcomponent_children (SCM);
-SCM vcomponent_typeof (SCM);
-
-SCM scm_from_vcomponent (vcomponent*);
-
-#endif /* GUILE_INTERFACE_H */