From 8744247d62b37ac933afdd101267caf8503b307d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Hugo=20H=C3=B6rnquist?= Date: Wed, 10 Jun 2020 22:18:49 +0200 Subject: Remove bookmarks page. --- Bookmarks.wiki | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 Bookmarks.wiki (limited to 'Bookmarks.wiki') diff --git a/Bookmarks.wiki b/Bookmarks.wiki deleted file mode 100644 index 5d72041..0000000 --- a/Bookmarks.wiki +++ /dev/null @@ -1,33 +0,0 @@ -= Bookmarks = - -== Feature list == -- work offline -- full CLI interface -- full HTTP/HTML interface -- accessible from mobile - - [share] button -- Data - - Link - - Title - - Abstract - - Notes - - [possibly] - - Tags - - Images - - Path? - - Remote TOC -- Built in RSS reader? - -http://ogp.me/ - -Possible data format: - -{{{lisp -(entry - (name "Wolfenstein Fast Ray Tracing") - (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md") - (page-title "Wolfenometry") - (site-name "HugoNikanors blogg") - (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.") - ) -}}} -- cgit v1.2.3