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+= Bookmarks =
+
+== Feature list ==
+- work offline
+- full CLI interface
+- full HTTP/HTML interface
+- accessible from mobile
+ - [share] button
+- Data
+ - Link
+ - Title
+ - Abstract
+ - Notes
+ - [possibly]
+ - Tags
+ - Images
+ - Path?
+ - Remote TOC
+- Built in RSS reader?
+
+http://ogp.me/
+
+Possible data format:
+
+{{{lisp
+(entry
+ (name "Wolfenstein Fast Ray Tracing")
+ (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md")
+ (page-title "Wolfenometry")
+ (site-name "HugoNikanors blogg")
+ (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.")
+ )
+}}}