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diff --git a/Bookmarks.wiki b/Bookmarks.wiki new file mode 100644 index 0000000..5d72041 --- /dev/null +++ b/Bookmarks.wiki @@ -0,0 +1,33 @@ += Bookmarks = + +== Feature list == +- work offline +- full CLI interface +- full HTTP/HTML interface +- accessible from mobile + - [share] button +- Data + - Link + - Title + - Abstract + - Notes + - [possibly] + - Tags + - Images + - Path? + - Remote TOC +- Built in RSS reader? + +http://ogp.me/ + +Possible data format: + +{{{lisp +(entry + (name "Wolfenstein Fast Ray Tracing") + (url "http://blog.hornquist.se/hugo/?filename=20190615Wolenometry.md") + (page-title "Wolfenometry") + (site-name "HugoNikanors blogg") + (abstract "As is well known Wolfenstein 3D is a 2D game, which uses simple raycasting to figure out the distance from the player to the wall's in front of her. As a small hobby project I set out to recreate this. Since my levels (like the original) are bound to a strict grid we don't actually have to do a \"real\" ray-caster. But can instead just calculate the distance to next tile-border the ray will pass through, and immediately jump there.") + ) +}}} |