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#ifndef VCAL_H
#define VCAL_H
#include <stdlib.h>
#include "strbuf.h"
#define TYPE strbuf
#include "linked_list.h"
// #include "trie.h"
#undef TYPE
typedef struct {
strbuf key;
strbuf val;
} key_val;
INIT_F(key_val);
FREE_F(key_val);
FMT_F(key_val);
int DEEP_COPY(key_val) (key_val* dest, key_val* src);
#define TYPE key_val
#include "linked_list.h"
#undef TYPE
typedef struct {
strbuf key;
LLIST(strbuf) vals;
LLIST(key_val) params;
} content_line;
INIT_F(content_line);
INIT_F(content_line, int keylen, int vallen);
FREE_F(content_line);
int content_line_copy (content_line* dest, content_line* src);
/*
* Resolves a collision in some form of structure (probably a hash-map
* or a trie). If dest is NULL just return new. Otherwise mutates dest
* to have the correct form, and returns it. Destroying new in the
* process.
*/
content_line* RESOLVE(content_line)
(content_line* dest, content_line* new);
#define TYPE content_line
#include "trie.h"
#undef TYPE
typedef struct s_vcomponent vcomponent;
#define TYPE vcomponent
#include "vector.h"
#undef TYPE
struct s_vcomponent {
char* filename;
char* type;
vcomponent* parent;
TRIE(content_line) clines;
VECT(vcomponent) components;
};
#define FCHILD(v) GET(VECT(vcomponent))(&(v)->components, 0)
INIT_F(vcomponent);
INIT_F(vcomponent, char* type);
INIT_F(vcomponent, char* type, char* filename);
FREE_F(vcomponent);
content_line* get_property (vcomponent* ev, char* key);
int add_content_line (vcomponent* ev, content_line* c);
/*
* Appends ev to cal. Doesn't copy ev. So make sure that it wont go
* out of scope.
*/
int PUSH(vcomponent)(vcomponent*, vcomponent*);
int DEEP_COPY(vcomponent)(vcomponent*, vcomponent*);
FMT_F(content_line);
FMT_F(vcomponent);
#endif /* VCAL_H */
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