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#ifndef GUILE_INTERFACE_H
#define GUILE_INTERFACE_H
#include <libguile.h>
#include "vcal.h"
/*
* At a number of places scm_gc_{un,}protect_object is called.
* This is needed since most of my structures are allocated with the
* regular malloc, instead of the scm_gc_malloc variants.
* This leads to the garbage collector not realizing that I still have
* the components, and deletes them.
*
* The protection markers stop the GC from doing its thing.
*/
void init_lib (void);
void init_vcomponent_type (void);
SCM make_vcomponent (SCM);
SCM vcomponent_get_attribute (SCM, SCM);
SCM vcomponent_child_count (SCM);
SCM vcomponent_children (SCM);
SCM vcomponent_typeof (SCM);
SCM scm_from_vcomponent (vcomponent*);
#endif /* GUILE_INTERFACE_H */
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