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-rw-r--r--src/guile_interface.h.disabled28
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+#ifndef GUILE_INTERFACE_H
+#define GUILE_INTERFACE_H
+
+#include <libguile.h>
+#include "vcal.h"
+
+/*
+ * At a number of places scm_gc_{un,}protect_object is called.
+ * This is needed since most of my structures are allocated with the
+ * regular malloc, instead of the scm_gc_malloc variants.
+ * This leads to the garbage collector not realizing that I still have
+ * the components, and deletes them.
+ *
+ * The protection markers stop the GC from doing its thing.
+ */
+
+void init_lib (void);
+void init_vcomponent_type (void);
+
+SCM make_vcomponent (SCM);
+SCM vcomponent_get_attribute (SCM, SCM);
+SCM vcomponent_child_count (SCM);
+SCM vcomponent_children (SCM);
+SCM vcomponent_typeof (SCM);
+
+SCM scm_from_vcomponent (vcomponent*);
+
+#endif /* GUILE_INTERFACE_H */